I never felt stuck though and the game did progress at a very comfortable pace. The Wild at Heart is a puzzle game at its core and some of the specific answers do require more than a little thought. Spritelings are thrown directly at enemies to attack them and are also used as your muscle to lift and carry heavy items across the map. There are 5 different types of Spritelings that can be gathered through Wake's journey and these are used identically to how Pikmin are in their titles. That being said, the most glaringly obvious game comparison here is the Pikmin series. There is also a small crafting element here that we have definitely seen all over the place in gaming where multiple relatively useless items can be combined to make something that is actually useful in Wake's quest. At the very start of the game Wake equips his invention known as the 'Gustbuster', this device is a souped up vacuum that is used by wake to gather items and turn windmills - and feels very similar to the Poltergust in Luigi's Mansion (though you can't suck up enemies directly). Took maybe 14-15 hours to 100% the game, and I was going pretty relaxed/casual at the onset and just strolling around collecting stuff so it's possibly a couple hours shorter than that for others.The gameplay in The Wild at Heart combines features of many popular titles, and never really tries anything fully unique or new (beyond the integration of multiple elements). Again, loooovely art and sound, charming story of childhood friendship, and overall not too long. Which is fine, I was vibing with the game til the end, obviously not everything has to be a Zachtronics game. This is all ultimately basic, never getting complicated, and really hardly ever involves the spritelings with it outside of a couple areas/puzzles I'm thinking of late in the game. So you'll set up her light beam on a Chozo looking shrine to open up a light gate, Wake will go through and then use his airstream to spin a windmill that was hidden behind said light gate and open up a different gate, switch back and repeat etc. Wake can use his vacuum to engage with certain interactives, where Kirby's lamp does the same with other types. Wake and Kirby have a bit of different uses, and occasionally have to be used together, but it feels trite and sloppy most of the time. That issue of simplicity rings true for the two main protags as well. It's sorta taking them one type at a time instead of combining them. So okay, use the icelings to clear them, then switch to the lunalings. But just before the area they've placed ice bushes. The ground is covered in darkness, so only the lunalings can walk over it. At most it'll maybe require two different lings, but it'll almost always be one at a time. You don't ever really have to come up with too many combinations of guys where like.okay I'm using these barblings, which can stick to objects, to weigh down this hanging barrel which in turn lowers a bridge that's covered in hot coals that I'll have to use my firelings to carry this item over since they're impervious to the heat, all the while my lunalings are keeping the area brightened up by touching these stones that are nearby because it's nighttime and oh god the Never is after me. I'm knocking down the ice bushes with the icelings instead of tearing down the fire bushes with the firelings, ya know? Add to that fact that as you go along and get more lings, they hardly ever really interact with one another. Or moreso I'd say that the game's puzzles didn't ever really evolve much into more complex and rewarding trials, so you ended up just feeling like you were doing the same thing over and over, albeit with a different colored spriteling. Still echo my sentiments from before that it was thoroughly charming, but yea it did end up a bit padded by the end. So I finished the game, got the full 1k and all that. The game will get a physical release for PlayStation 4 and the Switch: If you are an active member of that service you can play The Wild at Heart for no extra cost. Yes, the game is part of Game Pass on both PC and Xbox One. TBA if progression is shared between the two versions of the game. Yes, buying the game on Xbox will get you the game on Windows 10 and vice versa. Yes but the specific enhancements are TBA. Is The Wild at Heart enhanced on Xbox Series S|X? Some of the standouts are a crafting system that you will use to solve the puzzles in the game, a vacuum to pull in resources and spritelings, nighttime gameplay and a larger focus on narrative. Much like the Pikmin series you control a small platoon of AI spritelings-but unlike an RTS you aren’t an omnipotent force, you have a physical presence in the world you use to herd these creatures along. A term the developers use to describe the design of The Wild at Heart.
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